Star Wars: Hay In a Needlestack

Heist at Enarc
Session 3

Prepping for meeting with Geema the Hutt about stealing the Lambda shuttle as part of his grand design against the Empire.

Roster to Geema:
Dax – Smuggler and Pilot
Astromech R4-M3

Research on Geema: 
Underworld: He used to pull a good amount of protection money from the Enarc system, preventing pirates from hitting customers.  When the Empire was invited in, Geema was edged out.  He’s second generation.  Uncle Suuba the Hutt is the real reason people are afraid of Geema, and allowed Geema to get his start.  

(Note: keep eye open for anything that his uncle would disapprove of)

Suuba has been in business for over 200 years.  Known as a psychotic by all.

Streetwise: Geema has been leaning heavily on protections, bringing profits to his “project.”  He’s been trying to break the Imperial blockade around Naboo to get some black market lines, but no luck so far.

Shortly after the Empire invite to Enarch, a blockade went up around Naboo.  Rebellion cell on Oxxus was dedicated to harrying the shipments of natural resources from Naboo.

Spend some credits on a gift for Geema (which may be re-gifted to Suuba).  

Education (Current Events):
The Imperials are amassing a force within the Enarch system presumably to enter the outer rim. 
The Brigadier responsible for the Auxis Massacre has received commendation.

We are met by Valsh (Nemoidian) the Major Domo of Geema. He and Dune do the appropriate greetings. Then we are lead to a great hall populated by the usual group of sycophants, mostly opportunistic suck ups with a few combat capabile folks. A decent range of races, although the suck-ups are primarily human and the competent folks are rodian. To the right of the Hutt are a protocol droid and komenian (Cloners). LARGE armored and armed Nautalan and Cathar on the left.

The MAjor domo gives a HUGE ceremonial bow to Geema, and gestures widely and allow me to introduce:
Dune then stands up and introduces us all by name.
He explains that we are here for the job. 

The Major dom asks which job. 
Dune explains we can procure the shuttle.

The protocol droid translates for Geema. “The acquisition of the imperial lambda shuttle from Anark is still available. IF you wish to commit to this job.”

We do

Geema says “We shall insert you into Anark, we will give you the information on where the shuttle will dock, we will give you as much as we know about the complement of guards, where the whole garrison isn’t there, there will be some protection. Especially when the dignitaries come through. The shuttle will be there because Senator Barrak is going through the formality of an inspection of the new governor Malej. This whole meeting is for show, the editication of the common population of Anark. Senator Barrak sold the system he supposedly represents to the Empire. He has been richly compensated for the Imperial control of the Anark System. This new Governor Malej, has traded in his uniform for the robes of a governor. Previously this major was a colonel in the Destab, branch of the imperial intelligence bureau for destabilization (Much like the Gestapo).  

If you can acquire the shuttle along with either or both of the Senator and the Governor, ALIVE, there would be vast bonus. The Shuttle is a primary objective.

I feel they should face Hutt Justice.

The payment for acquiring the shuttle alone is 95k credits. Guests fee will be negotiated at the time of delivery. Ball park, 10s of thousands.”

We agree to take the contract. The Cathar and Nautolan will be the insertion team. If we have difficulty with our insertion on planet, but once we are underway they will return.

We offer him the gift. He takes it gratefully and promises to remember.

We leave and head out towards Anark. We leave Abigail with Geema, and Skith the Cathar and Puah-kaman the Nautolan fly us towards Anark in Armored Transport amongst cargo. 

“We are willing to do some butt kicking if necessary. We are not fond of the empire. For a small percentage between the two of us, we could extend our stay in the Anark system. Two levels, 8% for availability, 15% in case action is required.”

When we get on board the ship we see the “cargo” is full of slaves, 4 Wookies and 16 Gungans. This starts up conversation about how to make sure the slaves are freed. 

Dune pitches a new plan to the insertion team. “If you can get these folks to Arralla at Penumbra, you get 15%. She will take care of them until we get back”
The Insertion team agrees.
Dune then goes to talk to the Slaves and lays out the plan, then starts the recruiting pitch.

The wookies as if there is work on Penumbra.

One of the Gungans, slightly older and scared up, “I am not a civilian. The others are going to need to go somewhere other than Naboo. The planet has been turned into a strip mine. Everything that was good is feeding the Imperial War Effort. They also dig in place where there is nothing of value. They want something on Naboo, if you want to do something against the Empire. Perhaps I can help you. Stop them from finding it, or take it away.

Also, you should know. When the two who are flying this, tried to steal the shipment, there were a great number more of us, but the imperials began executing rather than losing their resources. The two you came on board with, after they finished taking the ship, spaced all the Imperials who survived the boarding.”

Kirt does a once over of all the Slaves to make sure they have been tended to. 

We get through, however, the squadron is going to take some time to get to us. This means, we have a timetable to get off ship. We have a schedule of appearances for the Senator and Governor. The Senator is leaving on the Lamda shuttle and the Governor will be seeing him off.

Priorities: 
get off the transport without shooting someone
scout out the shuttle
figure out how to replace the crew


We come in for landing. The insertion crew give us 3 minutes, before they com that the wookies are loose and they need to take off for containment.

We all stim up and decide to head down into the city.

Morris attempts to climb down and set a mark that the rest of us can use to climb down. But he slips and falls a short distance until he falls on a ledge. He seems to be on stable footing and is able to set an anchor for the rest of us.

The rest of the group make it down. All of them slip and fall a bit, except for Quitzzl.
We climb the rest of the way down without noise.

Kirt heals up Morris. 

Morris, Dax and Quitzzl go looking for a laundry to acquire “costumes” for the team. They find one quickly, manned by mostly droids and one human. Dax goes over and distracts the human, while Morris and Quitzzl slip behind the counter, acquire the appropriate garments, and slip out unnoticed by the droids.

We then start to plan to find out things.

Work schedules so we can be in the appropriate places
What kind of clearance do we need to get where we need to be
Acquire clearance cards and reprogram them to get access for ourselves.

Quitzzl and Kirt do some hacking. They discover the following:

The shuttle is in a military bay that doesn’t normally have civilian crews. But because they are making a show of this, there have been cleaning crews assigned. Because the shuttle is just moving people, loading crew is unnecessary.

Cleaning crew gets access to the bay. Reassign the existing crew. 

Morris and Dune procure access cards on the DL from the shadier side of the port. They find an appropriate person to talk to but Dune comes across as a cop. So Dune starts promising to cause problems for the imperials, the guy promises to get us the cards we need at a cost. Dune understands, but expects the man’s best work. They settle on a price of 12k more than we currently have. 

It just so happens to be Imperial payday and because of our research from earlier we know exactly where the payroll is. Speeder is coming with the payroll, a couple of imperial pilots and stormtroopers. 

Dune uses a vibro-axe to bring down the light post. Quitzzl uses a charge to bring down another lamp post behind. Trapping the payroll speeder, the stormtroopers deploy, two to each side. 

Quitzzl tosses in a stun grenade.
Dune uses the vibro-axe to take out one of the stormtroopers on the otherside of the speeder. 
Morris uses a vibro-sword to attack the second trooper with a critical hit and they fall over. 
Kayla shoots another trooper. 
Troopers shoot at Quitzzl causing her to dive for cover. 
Kirt shoots and takes out one of the drivers.
Dax takes the disoriented Trooper.
The driver backs the speeder over the back barricade, but the back gate swings wide.

Kirt shoots and kills the driver.

We grab approximately 20k credits, piece together a complete suit of stormtrooper suit, and two driver suits (no helmets). Then we drive the speeder down the street tossing money out the back. We outdistance the people and set charges to blow it.

We then pay the bodega and obtain access cards. 
We are officially prepared to start the lambda heist.
 

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Rendezvous at Penumbra
Session 2

Aralah – Female Arkanian (offshoot) Mechanic
Dax Jannik – Thief Male Zeltron
Astromech – R4-M3
Joe – Mechanic Ugnaught
Meckt – human male
Ger – duros male

Exiting Hyperspace, we find a couple other ships.  Confirm they were on assignment from our Rebellion cell.  Meet Kayla.  Both other ships are in bad shape.  Need to find the Muster Point near the rendezvous point.

Location is a short jump away from the end of the Enarc Run (close to Outer Rim).  Closest planetary system isn’t named on charts, most notable is 1 planet with 1.5 moons.

System has a few habitable planets, but uninhabited because of damage done during Mandalorian wars.

Dax works up an inventory while we head for the intact moon.
3 Blaster Carbines
1 Blaster Rifle – Kirt
1 Heavy Blaster Pistol – Kayla
2 Holdout Blasters – 1 Quitzl
5 Frag Grenade - 
5 Stun Grenade - 
1 Vibroaxe – Dune
1 Vibrosword – Morris
1 Ion Blaster
2 Macrobinocular
2 Crash survival kits
2 weeks field rations
2 Thermal Cloaks – 1 Kirt
2 Anti-Vehicle Mines

Scanning the moon shows multiple life and tech signs, but Quitzl realizes that her signals are bouncing around, showing different locations for same objects, and between both moons.

We start searching the moon and find several spots that could work, ruined buildings on high points with good visibility.  Quitzl and Morris triangulate where the sensor interference is coming from.  The location has a false wall hiding the relay system.  Quitzl spots a camera on the comm relay.  She then figures out the frequency to avoid the sensor signal being jammed, and we find the life forms are on the broken side of the other moon.  There are also 2 headhunters incoming.

Dune hails the ships, and we’re told to power down weapons, and follow their vector under escort.  We head through the debris field, held open by repulsors, which leads us to a spaceport.  We are welcomed to Penumbra.  Once we land we are locked down.

We meet the beings from the shuttle (Meckt – human male, Ger – duros male).  Were sent for supplies, laundry, sheets, etc.

Eventually some armed and armored guards arrive, flank the door, and an Umbaran, Manager Locheni, in spacer gear.  He warns us that being from Oxxus has a hefty price on their heads (not a formal bounty).  Other people here may try to cash in on this fact.  This is a Shadowport.  

Segregated into districts: shipyard, maintenance & repair, food, supplies, etc.  We start looking for a place to sell/trade in ship(s).  

2 different stores.
Run by female Devaronian.  No prices on ships.  Ships appear expensive and flashy.
Protocol droid brings us to the owners, who work on the ships.  Jawas and Ugnaughts.  Leebo – Jawa.  YT-1000 and YT-2400 are the key competitors.  All ships here have been modified.  We spot 2 (of 8) systems have been modified, 
Hyperdrive – Upgraded faster, 
Sublight engines – Upgraded efficiency for smaller engine to allow Hyperdrive upgrade
Dorsal – Quad Laser
Torpedo Tube – No Ammo
Sensors – More sensitive, harder to notice that we’re scanning.  Shorter range.
Storage – armor was reduced, then increased, but reduced storage
Shields – work in progress, can be boosted, but angling after boost is difficult.

We trade in our 4 ships for the YT-2400 and something extra.  Leebo brings us to another (secret) hangar with 2 Z-95 Headhunters, 1 Y-Wing, A-Wing.  Just stolen from shipyards at Anoat.  We take the A-Wing.  We end up getting Joe the Ugnaught along with the YT-2400, “Abigail.”

We talk to Locheni about work.  Geema, a Hutt, who wants the Empire to think he’s too much trouble to put him down. So it might be something that has a lot of collateral damage. He is looking to acquire  teams to perform three types of jobs.
Get Lambda shuttle – There are dignitaries doing inspections of a local governor in the Enarc system.  Governor accepted bribes and allowed Imperial rule.  There is military presence, but the Shuttle should not have much guards or escorts.  Star Destroyer is in system, but not at planet.
Assassination (two targets)
Supply run (two targets)

The group decides to take the Lambda Shuttle.
Dune asks Quitzzl to create a tracking device that will also disable the shuttle and find it as necessary.

Holonet reports that the Empire has eliminated a rebellion cell in the Oxxus system.
Morris hits the holonet to find out about the other rendezvous points.

Dax liquidates the trade goods for a few thousand credits.  He and others then go gambling.  Dune reads surface thoughts and finds a Quarren cheating, and reports him to the pit boss.  He resists, and is brought out another door.  In the end, Dax comes out ahead 8550 credits.

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The Fall of Oxxus Base
Session 1

Planet Oxxus – Outer rim.  Rolling hills and forest.  No native population.  Colonists lightly populated.

Resistance cell base in old mining operation in side of mountain.  Hangar with 4 fighters (3 headhunters, 1 y-wing), 3 larger ships (Yacht stripped down for shields, armor, 2 Modded YT-1930).

CO – Tennic (Human)
2nd in command – (Male Human) silent
Aralah – Female Arkanian Mechanic
Dax Jannik – Thief Male Zeltron

Alarms go off.  Stormtroopers are cutting through the main gate.  Cleanse (remove) the intel from the scene and escape.  We head to the command room and library to remove the intel.

Announcement: 3 Destroyers dropped into system.  Stormtroopers breach into base.

Quitzzl clones and cleanses the library computer.  Kirt and Dune pack all the loose files and datapads.  Morris uses the Control room to restrict access of the Stormtroopers.

As we fight our way up the stairs, we hear the station guns going off, and impacts on the armor.

We get to the hangar bay, and there are several teams arrayed over the ships.  We clear and prep the YT-1930 ship for take off.  The Arkanian gets taken out by a sniper before she can take off.

We have to choose between 3 rendezvous points to meet up with the rest of the resistance cell. 

We gain a few TIE Fighters chasing us, and narrowly avoid getting shot out of the sky.  The Arkanian arrives in a Y-Wing just before we finish off the last one.

We break into orbit, and make the jump to hyperspace.

We start discussing the fact that this raid was too perfect, and suspect the 2nd in command of treason.

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